Science Buddies: A Video Game Science Project to Help People with Alzheimer's

 



A Video Game Science Project to Help People with Alzheimer's



Personalized Learning with Science Fair Projects

When choosing a science project, students are more engaged when they select a project that matches a topic or area of personal interest. The more engaged students are with their projects, the more meaningful the learning experience and the more interested they may be in related STEM careers. This student combined coding, video game design, and an interest in improving the life of people with memory loss to create a winning science fair project.

Building a Science Project Around Personal Interest

Students arrive at their science projects in many ways. Some find projects of interest using the Topic Selection Wizard. Some know they are interested in a certain type of experiment or STEM field and find a project by browsing areas of science. Others begin their project search with a real-world problem or personal experience in mind, something they want to solve, help, or improve.

Roy, a 5th-grade student at Lake Mathews Elementary in Riverside, CA, was interested in doing a video game design project for the school science fair. A parent suggested he find a way to connect a video game with a real-world issue, so he did. Roy drew upon his family's experience with a neighbor with Alzheimer's to design and build a memory-training video game. The game, built-in Scratch, a drag-and-drop coding environment, centers upon a woman who has a list of items to buy at the store. The player earns points by having the character correctly identify the items from the list and return safely home.


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